Game Based Learning (GBL) Faculty Interest Group (FIG) – Notes from Meeting
Wednesday, October 25, 2018, 11:30AM, KCTL Conference Room
Grace Axler-DiPerte, Facilitator
Participants: Grace Axler-DiPerte, Michael Ortiz, Eric Conte
- Grace announced the CUNY Games Conference V5.0 on Jan 18, 2019, at BMCC. This year it is a one-day conference. There will be workshops, a poster session and game demos. Registration TBA.
- Grace provided background on the GBL group.
- We received a detailed update from Michael on his use of Pictionary game-mechanics in his Sociology lecture:
- Students drew cards and then had to draw out various aspects of the lecture topic for classmates to guess
- As an additional challenge students had to place the “clues” of the Pictionary cards within the context of the overall lecture topic. A great use of leveling the challenges of the game.
- Students were engaged and receptive to participating, and were also able to successfully meet the lesson goal. Overall a success.
- Michael intends to continue, and expand this activity to other lessons.
- We discussed Jeopardy!-like games as a useful review tool
- Teams seem to work better than allowing students to compete individually.
- Allows for strategy (“Which category do we pick?”) and meta-cognition (“What are my strong points?”)
- Michael and Eric both use “Jeopardy Labs” a web-based template to make their games. There are also pre-existing games made by other teachers. https://jeopardylabs.com/
- We discussed this tool as an opportunity for students to co-design a game by submitting their questions to the template.
- We briefly discussed Bingo game mechanics for use as ice-breakers in Eric’s teaching classes.
- He adds a role-playing element to simulate students with challenges to increase the topical relevance to the course.
- We then moved on to using tools available at JoeBisz.com, “What’s Your Game Plan?”, and complex mechanic game cards to brainstorm a game that introduces students to the primary research literature concerning formative vs. summative assessment.
- Eric would like to try this game with an upcoming class and report on it at a future meeting.
- Grace had an IF-AT (Immediate Feedback and Assessment Test) scratch off card and demonstrated it’s use.
- Michael showed us some great prizes he ordered for his in-class games. Personalized pens ordered online. Prizes can be great motivators to energize a game!
- Teams seem to work better than allowing students to compete individually.