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Category Archives: 2018 Spring
Participants: Grace Axler-DiPerte (Facilitator), Mary Ortiz, and Michael Ortiz
- Resources: Previously gathered GBL resources can be found on CUNY Academic Commons in the Spring 2017 Folder.
- Michael discussed games he uses in his Sociology class. Pictionary is used to introduce basic terms in preparation for more complex lessons. Using about 15 minutes of class time.
- Mary uses games to stimulate interest and get students hooked on Biostatistics. Family Feud style games get faculty and students involved in co-designing the game. Giving the students a competition to prepare for at the end of the semester can motivate their preparation.
- We discussed co-design and how peer judging and scoring can develop skills in students, and further engage the students not actively playing otherwise (in the manner of Apples-to-Apples).
- The FIG will continue in Fall 2018.
Participants: Grace Axler-DiPerte, Elizabeth Mulligan, Nicole Beveridge
- Nicole shared her experiences with Team Based Learning and IF/AT cards, Trivia games using analog methods and Quizlet are also helpful in her lessons.
- Elizabeth shared the results of her structure/function game developed in the previous meeting.
- Students were engaged and enjoyed participating
- Game would be better by refining the categories and adding pictures to make relationships between structure and function more clear.
- Used simple notecards to make the game, did not take much time.
- We discussed developing games to aid in “Deep Reading” and reading comprehension.
- Cut up reading and summarize meanings and have students make matches
- Students may write a passage for another team of students to interpret
- Scavenger hunts where students need to find clues or deeper meaning in the reading passages
- Next meeting will review results from these activities and look into ways to use games to stimulate interest prior to a lesson.
Participants: Grace Axler-DiPerte (Facilitator), Elizabeth Mulligan
- We discussed a lesson for that was a bit dry and confusing to students.
- Used Joe Bisz’s “Complex Mechanics” game cards to “gamify” the lesson.
- Card sorting was discussed of pictures for structure, and words for function relationships in biology
- Students can sort in teams to increase collaboration and discussion
- Game could be made more difficult by using functions as sorting bins and pictures as materials to sort.
- Game could go deeper into exploring a particular concept by changing the sorting bins and items.
- Pictionary was also discussed as a good mechanic for exploring structure and function relationships.
- Discussion of ready made “educational games”. Why re-invent the wheel?
- We played a ready made game from “Genius Games” called Virulence. The game is themed around viruses, however did not provide much insight into the scientific concepts taught in a college level class.
- Next meeting will focus on follow up of how the previously brainstormed game worked in the upcoming lesson.
With plenty of inspiration from GBL resources around the Internet, I have compiled a brainstorming worksheet to help you start to structure your game or activity idea using a “backwards design” approach.