Game Based Learning (GBL) Faculty Interest Group (FIG) – Notes from Meeting Two
Wednesday, October 26th, 2022 at 12PM
Grace Axler-DiPerte, Facilitator
Participants: Grace Axler-DiPerte (KCC BIO), Mary Ortiz (KCC BIO), Thomas Lavazzi (KCC ENG), Victoria Somogyi (LGA ESL and ELA), Lilja Neilsen (KCC BIO)
Meeting began at 12:00PM.
- We focused some more on the tools at net.
- Tom has a wheel to randomize prompts to create narratives around advertising using the randomizer wheel templates for things like, place and situation. Then students develop a narrative based on the randomized prompt.
- Word clouds can be used to structure a brainstorm for an essay assignment
- We discussed how to make a flippity template shareable with a class, so that they can make their own tools for an assignment (like the word cloud or flashcards)
- Save the Flippity Google Spreadsheet as a copy in your Drive
- Change the name to the assignment name
- Share as : anyone with link can edit
- You can make the link smaller using tiny url or bit.ly .
- Develop the template as needed.
- Share the link with students with direct instructions to make a copy of the spreadsheet to their Drive first.
- Remember to give the publishing and link instructions, students can share the link to submit the assignment OR upload the finished work as an assignment in Blackboard.
- Victoria shared some techniques for an online synchronous and hybrid classes.
- Breakout room drawings, like Pictionary
- A commercially available game for use as a conversation starter.
- Students write stories to practice writing and grammar (ESL) and other students have to guess which story belongs to which student.
- Similar ideas could be “Two Truths and a Lie”, which can be modified for a variety of topics.
- Grace did a demo of the Flippity Mad Libs function to create “Stories” where students can modify word problems to make them more random.
- The previously discussed paper on student-designed Escape Rooms was mentioned.
- https://journals.asm.org/doi/10.1128/jmbe.00015-22
- Heim AB, Duke J, Holt EA. Design, Discover, and Decipher: Student-Developed Escape Rooms in the Virtual Ecology Classroom. J Microbiol Biol Educ. 2022 Apr 7;23(1)
- Next time we will continue to share resources, and wrap up the semester. We will also discuss the TaleBlazer game design tool.
- The meeting ended at 1:00 PM. Please contact Grace for Zoom information, if you are interested in joining a future meeting.
- Wednesday, November 30th at 12PM