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Meeting Minutes 4/21/23

Game Based Learning (GBL) Faculty Interest Group (FIG) – Notes from Meeting One

Friday April 21, 2023 at 1PM

Grace Axler-DiPerte, Facilitator

Participants: Grace Axler-DiPerte (KCC BIO), Lilja Nielsen (KCC BIO), Tom Lavazzi (KCC English), Victoria Somoygi (LaGuardia ELA), Caroline Jedlicka (KCC Library), Mary Ortiz (KCC BIO), Annice Paolino (KCC BUS), Amy Haas (KCC BUS)

  • We began with Introductions and what participants have been working on/ are interested in.
  • Participant interests include:
    • Annice mentioned using activities and Kahoot! in class.
    • Amy spoke about using games already developed in the GBL FIG.
    • Lilja discussed translating small games/activities used in-person to an online environment or developing new games.
    • Mary mentioned a game where she has statistics students determine if a scenario meets the criteria for a binomial distribution.
      • A modification was suggested where students try to come up with additional scenarios for their classmates to solve.
    • Carrie and Tom are working on using augmented reality to introduce campus resources and also to meet learning goals.
    • Victoria spoke about her game where ESL students write one true paragraph and one false one. Classmates then determine which is true, and the students get practice writing paragraphs.  Recognition is given for “bests” among the students.
  • The CUNY Games Network and Conference were discussed.
    • Annual conference is usually held in the winter. For the past few years it has been online with a possibility of future events in-person.
    • First Friday discussions have not started up again yet for 2023.
    • For more information and past/current events visit: https://games.commons.gc.cuny.edu/
  • We demoed and discussed Tale Blazer.
    • Tom shared his progress with the Tale Blazer (taleblazer.org) tutorial and modifying a demo game.
    • Grace showed the Tale Blazer software from the programming and from a perspective.
      • How to move the location of a game.
      • Enabling “Tap to Visit”
      • Seeing how the block coding language translates to in-game views and actions
      • Introducing choices and scoring into your game
    • Tom shared his modification in creating a new character into an existing game.
    • Amy shared an online tool to make crossword puzzles. https://crosswordlabs.com/
  • Victoria shared a game she uses to teach punctuation. Students write a sentence without punctuation and then their classmates figure out the appropriate use of periods, commas, etc.
  • Annice shared that she uses a similar activity.
  • We went through a quick overview of Flippity.net tools, and will demo and discuss additional uses of the tools on flippity.
  • Our next meeting will be on May 19th at 1PM.

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