Game Based Learning (GBL) Faculty Interest Group (FIG) – Notes from Meeting One
Tuesday, September 19th, at 12PM
Grace Axler-DiPerte, Facilitator
Participants: Grace Axler-DiPerte (KCC BIO), Carrie Jedlicka (KCC LIB), Victoria Somogyi (LaGuardia ELA), Christina Colon (KCC BIO), Mary Ortiz (KCC BIO), and Kathy Giaimo (KCC Advancement)
- Mary is teaching Comparative Anatomy and would like ideas to develop new activities.
- She also shared her Binomial Distribution card game, where students receive scenarios and decide if they meet the criteria for a binomial distribution.
- Student perform the task multiple times with different scenarios.
- One suggestion was to shuffle or exchange cards after rounds.
- Kathy shared that the office of Institutional Advancement can help find grants and funding for GBL research and development and reminded us about PSC-CUNY grants.
- Christina discussed the use of SimBio in her BIO100 class.
- It is an accessible, do at your own pace, gamified scientific process
- She also uses personalization in playful discussion/essay prompts such as having students discuss their favorite fruit.
- Victoria shared some activities using a deck of “getting to know you” cards to have students write about themselves as a way to discourage the use of Chat GPT and other Artificial Intelligence in their writing.
- We discussed progressive stories, where one student begins a narrative, and then another takes over, and so on.
- Carrie shared that Mark Eaton has developed a Library Orientation using Javascript and augmented reality to send students around the library to fill a checklist of important sites.
- The game uses QR codes and icon scanning throughout the library.
- Students receive a prize of Rice Krispies treats upon completion.
- Getting students to try the game was difficult.
- Grace shared that TaleBlazer is having some issues with live maps, and was told that it is no longer being supported by the developers.
- We also discussed in-person activities like IF-AT cards and in-person manipulatives.
- We discussed making a “fact checking” or writing activity by having students correct or improve upon Artificial Intelligence generated text.
- A riddle game was brought up by over-using a thesaurus and having students determine the intended text or meaning.
- Our next meeting date is not yet set, but may be an in-person “Game Demonstration/ Play test” on the KBCC campus. Email Grace for more information.