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Meeting Minutes 9/19/23

Game Based Learning (GBL) Faculty Interest Group (FIG) – Notes from Meeting One

Tuesday, September 19th, at 12PM

Grace Axler-DiPerte, Facilitator

Participants: Grace Axler-DiPerte (KCC BIO), Carrie Jedlicka (KCC LIB), Victoria Somogyi (LaGuardia ELA), Christina Colon (KCC BIO), Mary Ortiz (KCC BIO), and Kathy Giaimo (KCC Advancement)

  • Mary is teaching Comparative Anatomy and would like ideas to develop new activities.
    • She also shared her Binomial Distribution card game, where students receive scenarios and decide if they meet the criteria for a binomial distribution.
    • Student perform the task multiple times with different scenarios.
    • One suggestion was to shuffle or exchange cards after rounds.
  • Kathy shared that the office of Institutional Advancement can help find grants and funding for GBL research and development and reminded us about PSC-CUNY grants.
  • Christina discussed the use of SimBio in her BIO100 class.
    • It is an accessible, do at your own pace, gamified scientific process
    • She also uses personalization in playful discussion/essay prompts such as having students discuss their favorite fruit.
  • Victoria shared some activities using a deck of “getting to know you” cards to have students write about themselves as a way to discourage the use of Chat GPT and other Artificial Intelligence in their writing.
  • We discussed progressive stories, where one student begins a narrative, and then another takes over, and so on.
  • Carrie shared that Mark Eaton has developed a Library Orientation using Javascript and augmented reality to send students around the library to fill a checklist of important sites.
    • The game uses QR codes and icon scanning throughout the library.
    • Students receive a prize of Rice Krispies treats upon completion.
    • Getting students to try the game was difficult.
  • Grace shared that TaleBlazer is having some issues with live maps, and was told that it is no longer being supported by the developers.
  • We also discussed in-person activities like IF-AT cards and in-person manipulatives.
  • We discussed making a “fact checking” or writing activity by having students correct or improve upon Artificial Intelligence generated text.
  • A riddle game was brought up by over-using a thesaurus and having students determine the intended text or meaning.
  • Our next meeting date is not yet set, but may be an in-person “Game Demonstration/ Play test” on the KBCC campus. Email Grace for more information.

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