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Meeting Minutes 05/29/19
Game Based Learning (GBL) Faculty Interest Group (FIG) – Notes from Meeting
Wednesday, May 29, 2019, 11:30am, M391
Grace Axler-DiPerte, Facilitator
Participants: Grace Axler-DiPerte, Azure Faucette, Jocelyn Figueroa, Elizabeth Mulligan, Mary Ortiz
Meeting began at 11:30am.
- Grace welcomed everyone.
- Grace spoke about the game she developed, and which Mary helped her, to play with her BIO50 – General Microbiology lecture class. Students are given a “Food” (ex. Vinegar) card, and they have to find the appropriate cards with the following: Starting Materials, Microbial Participants, Microbial Products, and Primary/Secondary Metabolites. Grace spoke about how the game went and about how offering prizes of “brain erasers” helped to make the students very competitive by the third round of play. See answer key table on next page.
- Beth and Azure spoke about the Tissue Card Game they developed and tried in their BIO11- Human Anatomy & Physiology I classes. Tissues can be a dry topic. Each team gets three tissue cards and attribute cards. They must match the attributes to two of the tissues completely. Then they have to trade attribute cards to get the third tissue. There was discussion about Wikimedia Commons as a resource. Grace also mentioned The Game Crafter, a web company that will make playing cards for you from your prototype cards. The game is leveled. We spoke about the logistics of the game. We also spoke about issues with the game and solutions to those issues.
- Jocelyn gave us an update on the D&D game she does at the local library with third, fourth, fifth, and sixth graders. We brainstormed to come up with ideas on how to transform word problems to work with the game.
- Next meeting: Fall 2019. Grace will send out a notice.
- Meeting ended at 12:30pm.
Notes respectfully submitted by Mary Theresa Ortiz
Meeting Minutes 5/08/19
Kingsborough Community College
The City University of New York
Department of Biological Sciences
Game Based Learning (GBL) Faculty Interest Group (FIG) – Notes from Meeting
Wednesday, May 8, 2019, 11:30am, M391
Grace Axler-DiPerte, Facilitator
Participants: Grace Axler-DiPerte, Loretta Brancaccio-Taras, Jocelyn Figueroa, Mary Ortiz
Meeting began at 11:30am.
- Grace welcomed everyone.
- Mary spoke about the card game she did in Biostatistics as a result of input from the last meeting.
- Grace spoke about a carbon cycle game. She also said that she needs ideas for an industrial micro game. For food micro she will “build a food” and use photos.
- Jocelyn spoke of a D&D-like project she has done with 5th graders where they come together to solve problems to get through a dungeon. They also play a game where they create scenes/scenarios for the rest of the class to do a quest (story).
- We discussed word problems.
- Loretta explained that she will be teaching BIO1 on-line in the fall, and asked for input/ideas for activities for the students to do on-line. Ideas were discussed regarding nutrition, the carbon cycle, and who can make the healthiest taco.
- Grace spoke about Taleblazer.
- Jocelyn spoke about and suggested Discord Bots, where you can create bots/games.
- Grace brought “Snake Oil” for us to play. We played a few rounds and discussed how we can adapt the game for our subject areas.
- Next meeting: May 29, 2019, 11:30am, M391 (hopefully). Grace will send out a notice.
- Meeting ended at 12:40pm.
Notes respectfully submitted by Mary Theresa Ortiz
Meeting Minutes 3/27/19
Game Based Learning (GBL) Faculty Interest Group (FIG) – Notes from Meeting
Wednesday, March 27, 2019, 11:30am, M391
Grace Axler-DiPerte, Facilitator
Participants: Grace Axler-DiPerte, Karen Colombo, Loretta Brancaccio-Taras, Azure Faucette,
Jocelyn Figueroa, Elizabeth Mulligan, Mary Ortiz, Michael Ortiz, Raluca Toscano,
Isaac Vicci, Joan M. Zaloom
- Grace welcomed everyone.
- There were new people so we introduced ourselves (name, dept, use of games in class).
- Grace provided background on the GBL FIG; spoke of modifying games we know to for our classes.
- Mike told of his game. Pairs of students must find a match for their definitions on paper. Then there is a bonus question for extra credit on a quiz. He awards prizes (pens with his name on them). The website he orders from is Amsterdam.com.
- Grace used something similar in BIO50 and spoke a little about inexpensive prizes.
- Beth spoke about A&P1. Tissues is a topic students hate because it is dry. She may try Mike’s idea. She and Azure build an organism with different tissues. Grace has used “Pictionary” for tissues.
- Grace spoke of the 2019 CUNY Games Festival and shared a game from the festival. It’s a quick game for math called Mad Libs. You can use it in Microbiology for diseases or Surg Tech for terms.
- Grace shared JoeBisz.com of Joe Bisz (BMCC), and shared a new game he created. She shared the multi-sided dice used in the games he created. They are nice because they add randomness games.
- Grace shared rapid-fire games to see who can finish first or who can answer the most questions in a specified time. If light-hearted, healthy rivalry between teams is good. Candy can be good prizes.
- For Math, you can cut up questions and answers and have to find each other.
- Grace shared “Superfight”, a competition/debate game. You make superheroes to see who will win in a fight. Can play in pairs or groups of 3 or 4. This is basically a debate team. Pick your best superhero and challenge another to a fight. Battle and pick a winner. There are character and attribute cards. It can be used in music with musician and instrument/genre cards. You can have students make cards. There can be critical thinking with deeper mechanics. Example: use this in Surg Tech with diseases or in Sociology with cultural factors. If students make the cards, it’s student driven content. Example: virulence factors or “build the deadliest microbe”. Game is simple. All you need are the cards and judging. You do need good cards, though. Azure and Jocelyn played a round.
- Think about what your dry or difficult lessons are. Some of the group said that in BIO12 (A&P2), acid/base/electrolyte balance is tough for students. Mary mentioned using case scenarios where you give test results and the students have to figure out what the problem is, why, and then how to treat it.
- There was some discussion about multi-sided dice. Cheap multi-sided dice are available on Amazon.
- Mary said the discussions gave her an idea for re-enforcing the criteria for a Binomial Probability Distribution in Biostatistics. She will try this and get back to the group.
- Beth discussed “Pandemic”. It deals with the spread of disease. Complicated to learn, but easy to play once you do.
- Grace shared a game on the spread of a rumor.
- Nursing faculty present asked about games for memorizing definitions/values. Suggestions: Concentration, puzzles.
- At the next meeting we will try playing “Snake Oil”.
- Next meeting: April before spring break, 11:30am, M391 (hopefully). Grace will send out a notice.
- Meeting ended at 12:40pm.
Notes respectfully submitted by Mary Theresa Ortiz
Meeting Minutes 11/28/18
Game Based Learning (GBL) Faculty Interest Group (FIG) – Notes from Meeting
Wednesday, November 28, 2018, 12:40pm, M391
Grace Axler-DiPerte, Facilitator
Participants: Grace Axler-DiPerte, Lilja Nielsen, Mary Ortiz, Michael Ortiz
- Grace announced the CUNY Games Conference V5.0 on 1/182019 at BMCC. This year it is a one-day conference. There will be workshops, a poster session and game demos. Registration opens 12/2/2018. Go on Peatix to register (about $40 to register). For anyone interested, abstract submission for poster or presentation sessions is still open.
- Jeopardy Labs – Michael shared that there are already over 2 million templates for different fields (ex. psych, bio, soc) available, or you can make your own. He has tried it with 2 teams. It works with points; you can modify them. The web site is: jeopardylabs.com. Michael will use it for review this semester.
- Grace shared she had her BIO50 (Micro) class play the game she and Mary developed. She did it with diseases of the skin and the respiratory system. The students enjoyed it so much they asked if they could stay after class to complete it, but another class was coming into the room so they could not do that. Grace showed the group our disease cards.
- Michael shared he orders custom pens from Amsterdam.com for prizes. He got the idea from a previous GBL FIG meeting. He feels prizes are better for the spirit of playing rather than points.
- Grace showed us the Vaccines card game she ordered from Australia.
- Michael has also used Pictionary and Charades in his classes.
- Grace told us about a game she uses in Micro class called, “Who would you talk to?” For example, one answer focused on Joseph Lister. There is also a time line where you can put discoveries in order. She also used riddles.
- Grace has used games in 2 ways: give the lecture then do the game, and do the game then give the lecture. She also uses IF AT KEYS cards, where students have to come up with the questions (ex. metabolism).
- Grace shared game cards from the CUNY Games Conference, “Complex Mechanic Games Cards”, by JoeBisz.com. She also talked about using, “What’s Your Game Plan?” to create a game.
- Mary may try doing a game with labeling the photos in BIO21 – Comparative Anatomy. She also discussed the OER she did for BIO21.
- Also discussed: Nerve Conduction Games, Bingo, “Go find the student with the matching word”.
- Mary shared her use of a skeleton puzzle in BIO11.
- We plan to meet again next semester to continue our discussions.
- Meeting ended at 1:40pm.
Notes respectfully submitted by Mary Theresa Ortiz
Meeting Minutes 10/25/18
Game Based Learning (GBL) Faculty Interest Group (FIG) – Notes from Meeting
Wednesday, October 25, 2018, 11:30AM, KCTL Conference Room
Grace Axler-DiPerte, Facilitator
Participants: Grace Axler-DiPerte, Michael Ortiz, Eric Conte
- Grace announced the CUNY Games Conference V5.0 on Jan 18, 2019, at BMCC. This year it is a one-day conference. There will be workshops, a poster session and game demos. Registration TBA.
- Grace provided background on the GBL group.
- We received a detailed update from Michael on his use of Pictionary game-mechanics in his Sociology lecture:
- Students drew cards and then had to draw out various aspects of the lecture topic for classmates to guess
- As an additional challenge students had to place the “clues” of the Pictionary cards within the context of the overall lecture topic. A great use of leveling the challenges of the game.
- Students were engaged and receptive to participating, and were also able to successfully meet the lesson goal. Overall a success.
- Michael intends to continue, and expand this activity to other lessons.
- We discussed Jeopardy!-like games as a useful review tool
- Teams seem to work better than allowing students to compete individually.
- Allows for strategy (“Which category do we pick?”) and meta-cognition (“What are my strong points?”)
- Michael and Eric both use “Jeopardy Labs” a web-based template to make their games. There are also pre-existing games made by other teachers. https://jeopardylabs.com/
- We discussed this tool as an opportunity for students to co-design a game by submitting their questions to the template.
- We briefly discussed Bingo game mechanics for use as ice-breakers in Eric’s teaching classes.
- He adds a role-playing element to simulate students with challenges to increase the topical relevance to the course.
- We then moved on to using tools available at JoeBisz.com, “What’s Your Game Plan?”, and complex mechanic game cards to brainstorm a game that introduces students to the primary research literature concerning formative vs. summative assessment.
- Eric would like to try this game with an upcoming class and report on it at a future meeting.
- Grace had an IF-AT (Immediate Feedback and Assessment Test) scratch off card and demonstrated it’s use.
- Michael showed us some great prizes he ordered for his in-class games. Personalized pens ordered online. Prizes can be great motivators to energize a game!
- Teams seem to work better than allowing students to compete individually.
Meeting Minutes 9/26/18
Game Based Learning (GBL) Faculty Interest Group (FIG) – Notes from Meeting
Wednesday, September 26, 2018, 12:40pm, M378
Grace Axler-DiPerte, Facilitator
Participants: Grace Axler-DiPerte, Azure Faucette, Mary Ortiz
- Grace announced the CUNY Games Conference V5.0 on Jan 18, 2019, at BMCC. This year it is a one-day conference. There will be workshops, a poster session and game demos. Registration TBA.
- Grace provided background on the GBL group.
- We shared our experiences with using game-based activities in our classes:
- Mary shared using “A&P Feud” in BIO11.
- Azure shared using a form of charades in BIO12 with function cards for 2 points extra credit on quizzes. It is a good way to review. Grace and Azure suggested using this type of charades game in BIO21 to compare vertebrates (ex. lamprey and shark).
- Azure shared using her bead activity for RBCs and WBCs. It is a simulation to learn about blood.
- Grace shared using riddles in BIO51 where the question is asked, “What bacterial structure is it?”
- Azure spoke about using “scratch off” quizzes.
- We discussed the level of games and problems when working with games (ex. student walked away).
- We discussed design projects and using physiology to explain superheroes powers.
- Grace will post a Doodle for our next meeting in October. We will use “What’s Your Game Plan” to work on an acid/base idea for BIO12.
- Meeting ended at 1:40pm.
Notes respectfully submitted by Mary Theresa Ortiz
Meeting Minutes Thursday May 31, 2018 at 11:30AM
Participants: Grace Axler-DiPerte (Facilitator), Mary Ortiz, and Michael Ortiz
- Resources: Previously gathered GBL resources can be found on CUNY Academic Commons in the Spring 2017 Folder.
- Michael discussed games he uses in his Sociology class. Pictionary is used to introduce basic terms in preparation for more complex lessons. Using about 15 minutes of class time.
- Mary uses games to stimulate interest and get students hooked on Biostatistics. Family Feud style games get faculty and students involved in co-designing the game. Giving the students a competition to prepare for at the end of the semester can motivate their preparation.
- We discussed co-design and how peer judging and scoring can develop skills in students, and further engage the students not actively playing otherwise (in the manner of Apples-to-Apples).
- The FIG will continue in Fall 2018.
Meeting Minutes from Thursday May 3, 2018 11:30AM
Participants: Grace Axler-DiPerte, Elizabeth Mulligan, Nicole Beveridge
- Nicole shared her experiences with Team Based Learning and IF/AT cards, Trivia games using analog methods and Quizlet are also helpful in her lessons.
- Elizabeth shared the results of her structure/function game developed in the previous meeting.
- Students were engaged and enjoyed participating
- Game would be better by refining the categories and adding pictures to make relationships between structure and function more clear.
- Used simple notecards to make the game, did not take much time.
- We discussed developing games to aid in “Deep Reading” and reading comprehension.
- Cut up reading and summarize meanings and have students make matches
- Students may write a passage for another team of students to interpret
- Scavenger hunts where students need to find clues or deeper meaning in the reading passages
- Next meeting will review results from these activities and look into ways to use games to stimulate interest prior to a lesson.
Meeting Minutes Thursday, March 29, 2018, 11:30AM
Participants: Grace Axler-DiPerte (Facilitator), Elizabeth Mulligan
- We discussed a lesson for that was a bit dry and confusing to students.
- Used Joe Bisz’s “Complex Mechanics” game cards to “gamify” the lesson.
- Card sorting was discussed of pictures for structure, and words for function relationships in biology
- Students can sort in teams to increase collaboration and discussion
- Game could be made more difficult by using functions as sorting bins and pictures as materials to sort.
- Game could go deeper into exploring a particular concept by changing the sorting bins and items.
- Pictionary was also discussed as a good mechanic for exploring structure and function relationships.
- Discussion of ready made “educational games”. Why re-invent the wheel?
- We played a ready made game from “Genius Games” called Virulence. The game is themed around viruses, however did not provide much insight into the scientific concepts taught in a college level class.
- Next meeting will focus on follow up of how the previously brainstormed game worked in the upcoming lesson.
Game Development Worksheet
With plenty of inspiration from GBL resources around the Internet, I have compiled a brainstorming worksheet to help you start to structure your game or activity idea using a “backwards design” approach.